The Rise of 'Unc Games': Embracing the Gaming Industry's New Cultural Milestone
The gaming industry has reached a new cultural milestone with the rise of 'unc games' - games predominantly played by older gamers. This shift towards intergenerational gaming is gaining momentum, with 50-60% of all gamers now over 30 years old and the average age of gamers increasing to 41.
The term 'unc' is a semi-disparaging Gen Z name for anyone over 30. 'Unc games' refer to games that are popular among older gamers, such as World of Warcraft and other titles from the 1990s and 2000s. The article's author, Keza MacDonald, argues that it's time to embrace this cultural shift and recognize the value of older gamers.
Circana data suggests that 97% of console purchasers in the US last year were over 25. This demographic is profitable, with older gamers buying consoles and spending money on games. Developers and publishers should consider catering to this demographic, as they have been propping up the gaming industry's traditional business model for years.
The article also touches on the topic of game pricing, with rumors that Grand Theft Auto VI may be the first $100 game. While this may seem steep, it's argued that games have become more expensive to produce and that different price points will cater to various gamers.
Ultimately, the gaming industry is becoming more intergenerational, with retro games and classic consoles gaining popularity. Media outlets and game developers are now supported by people's sustained interest in retro games, and new games are being developed with homage to influential older titles.