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Tech Jun 07, 2026

Nex Playground Revives Wii Spirit with Family-Friendly Motion Gaming

The Nex Playground is a new family-friendly gaming console that uses camera-controlled minigames, e…
The Revival of Motion Gaming For a wonderful moment in the noughties, video games became a truly universal pursuit. The Nintendo Wii flew off the shelves, inspiring a wave of competitors such as the Xbox Kinect camera that encouraged people to play games by moving their bodies. But the tide turned: outside of still-niche VR gaming and the odd controller-waggler on the Switch, motion-controlled gaming has barely been seen for more than a decade. Nex Playground Enters the Scene Now, 20 years later, a new console is aiming to get the whole family flailing in front of the TV once again: the Nex Playground. Launching in the UK later this month, the first thing that struck me about this family-friendly device is just how tiny it is. The size of two and a half Rubik’s Cubes taped together, this impressively unintrusive device swaps cumbersome controllers for camera-controlled minigames, putting you and your family directly in the game. The Technology Behind Nex Playground Using a wide-angle lens and AI-powered tracking tech, the Nex Playground offers over 50 games that track players’ bodies as they leap, flail and dance about the living room. It’s not hard to see the appeal. Physically leaping through puddles in Peppa Pig: Jump and Jiggle, dancing in time to Rick Astley on Starri and slicing up watermelons with my hands in the perennial hit Fruit Ninja, I’m impressed by how seamlessly – and accurately – the tech works. Market Performance and Pricing The Playground retails at £269 ($299) – significantly less than any other games console at the moment. But it comes with just five free games. The rest of its library is locked behind an eye-watering £90 annual subscription. In the US, where it launched in 2023, the Playground has sold over a million units, even outselling Microsoft’s Xbox consoles during 2025’s Black Friday week. Safety and Future Plans Nex appears to be taking great care to earn families’ trust. None of the camera data from Nex play sessions is saved – either offline or online – meaning that families can happily embarrass themselves without worrying that an omniscient tech firm is tracking their every movement. Online multiplayer is coming to Playground soon, via parent-controlled “playdates”, and Lee hopes that this will also help older relatives stay connected with their families. The Future of Family Gaming Game publishers who’ve previously made games for Kinect and VR are already coming to Nex, Kang says. Child-focused brands such as Hasbro, DreamWorks and Mattel have already licensed games for it, perhaps seeing it as a safer alternative to social media and smartphone platforms – a view that most parents are likely to share. The most family-friendly dedicated games console currently available, Nintendo’s Switch 2, recently raised its price to £395.99, with new games at £50+ each; a lot of families are looking for a more affordable option. Nex Playground launches in the UK on 22 June.
#Nex Playground #Wii #Motion Gaming
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Entertainment Jun 06, 2026

PlayState Unveils Major Game Slate Including Marvel's Wolverine and Silent Hill: Townfall

Sony revealed a diverse lineup of upcoming games at its State of Play event, including the highly a…
The PlayStation Strategic ShiftPlayStation's future has looked a little uncertain these past few years. Although the PS5 has sold well and been very profitable, the brand is far from the runaway market leader it was in the PS2 days. Earlier this week, Game File dug into Sony's most recent earnings reports to illustrate how PlayStation has been selling fewer and fewer of its own flagship games since a peak during the pandemic. About 54.1m copies of games either developed or published by Sony were sold in the 2018 financial year; in 2025, it sold 32.1m.The State of Play Event OverviewSo what is Sony going to do in the next few years, as we enter a later stage of the PS5 lifecycle? Will it play safe, or diversify? Perhaps revive some older games for nostalgic millennials? Thanks to a State of Play live-stream last night, we now have some answers. Here's what's on the slate:Marvel's Wolverine: A Violent DepartureCalifornian developer Insomniac's next Marvel adaptation after the somewhat wholesome Spider-Man adventures is an exceptionally violent Wolverine game. Seriously, we see those claws go through about seven people in the first 30 seconds of the demo, before fellow mutant Jean Grey shows up and starts killing people with telekinesis instead. A motorbike chase follows, and a showdown atop a moving vehicle. Truly all the Hollywood-esque action a player could possibly want, if also rather more blood spatter than some of us can take. There was also less 18-rated Marvel action in the form of comic-book-style fighting game Marvel Tokon: Fighting Souls (coming 6 August).Horror Revival with Silent Hill: TownfallThis Silent Hill spin-off, from the Scottish developer Screen Burn, looks excellent. It's a horror game set in a misty town on the east coast of Scotland. Expect: many disgusting creatures that arise from the depths of its characters' worst imaginings. Many eerily abandoned little seaside homes. Many ominous shots of closed doors at the end of hallways. And much creepy radio static.Classic Franchises ReturnCapcom revives another of its classic PlayStation series in this Japanese-mythology action game, in which you slice up demons with a katana. (It will have to work hard to compete with the Nioh games and FromSoftware's Sekiro, which have filled this niche in the two decades Onimusha has been away.) The demo is available to try now.Although this was announced late last year, we've just got our first good look at it. It's a remake of the very first Tomb Raider, and they really mean it – it looks like a new Uncharted game. It's got all the classics: Egyptian tombs, jungle temples, T-Rexes, and Lara Croft looks badass in a modernised version of her classic outfit.Market Competition ContextSony has put out some great homegrown games since the PS5 was released in 2020, from Astro Bot to Ghost of Yōtei, but it has also had some expensive and very public failures and cancellations; PlayStation boss Jim Ryan, who retired in 2024, placed big bets on live-service games and only a few panned out (hello, Helldivers). Sony also seems to have rolled back on releasing its single-player PS5 games on PC after a polite interval of time, suggesting it wants to preserve what advantage and exclusivity it has.Meanwhile, its longtime console rival Xbox may have faded into the background as a sales competitor – the PS5 has outsold the Xbox Series S/X by approximately three to one – but it has become a strong publishing competitor, having bought up tens of development studios alongside Activision and Bethesda. Then there's Nintendo, whose exclusive games for the Switch and Switch 2 consoles have performed significantly better than Sony's over the last decade. (The top-selling Sony-developed PS4 game was Spider-Man, at 22.68m. The top-selling Nintendo-developed Switch game was Mario Kart 8 Deluxe at … 71m.)Strategic Implications for SonyThe State of Play event reveals Sony's strategic approach to the next phase of the PS5 lifecycle. By reviving classic franchises like Onimusha and Tomb Raider while investing in high-profile exclusives like Marvel's Wolverine and horror properties like Silent Hill, Sony appears to be balancing nostalgia with innovation. The company seems to be acknowledging its need to strengthen exclusive content while also diversifying its portfolio beyond live-service games that haven't always met expectations.Future Outlook for PlayStationWith releases spanning from late 2026 into 2027, Sony appears to be building a substantial pipeline of exclusive content designed to maintain PS5 momentum. The emphasis on both established franchises and new intellectual properties suggests a strategy to appeal to multiple segments of the gaming audience. As the console market matures and competition intensifies, Sony's ability to deliver compelling exclusive experiences will be crucial in maintaining its market position against Microsoft's expanded publishing arm and Nintendo's consistently strong first-party offerings.
#PlayStation #Marvel's Wolverine #Silent Hill
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Business May 21, 2026

BT Warns of Smartphone Price Rises Due to Chip Shortages from AI Boom

BT warns that smartphone prices may rise due to chip shortages caused by the boom in artificial int…
The Impact of AI on Chip Supply Chains BT has warned that the cost of smartphones could rise as technology companies buy up semiconductor chips due to the boom in artificial intelligence, putting pressure on supply chains. Chip Shortages and Price Increases The telecoms company’s chief executive, Allison Kirkby, said she was anticipating shortages as tech firms bought large quantities of memory chips to power the datacentres relied on by AI. Kirkby added that price increases would mainly hit smartphone handsets, but could also affect the cost of routers. The Data Analysis Memory chips are essential for almost every modern item of electronics and are also used in other important components such as graphics cards. The largest manufacturers of laptops and phones, including Microsoft, Samsung and Dell, have already begun to put up prices in response to the chip shortages and have pulled cheaper models from the market. Sony has also hiked the price of its PlayStation 5 consoles, including a $100 (£75) increase in the US, while Nintendo has confirmed a price rise for its Switch 2. The Impact Analysis A global investment spree in AI has led to a huge expansion of server farms, enormous banks of computers filled with high-end memory chips. These requirements are not only consuming the world’s current supply of chips, but also production capacity for the coming years, creating shortages and driving up the cost of electronics. The Prediction Kirkby said she had not yet seen price increases from premium handset manufacturers, but expected companies such as Apple to pass higher costs on to customers. BT plans to cut costs by a further £700m over the next four years and reported flat full-year earnings and falling revenues.
#BT #Artificial Intelligence #Chip Shortage
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Games Apr 30, 2026

The Evolution of Bond: Inside 007 First Light

IO Interactive's new Bond game, 007 First Light, offers a fresh take on the iconic character, blend…
The Lead IO Interactive's new Bond game, 007 First Light, offers a fresh take on the iconic character, blending elements from various Bond eras. Crafting a New Bond If you want to tell the tale of a young James Bond, you first need to pick which James Bond he's going to grow into. This was the task handed to Hitman developer IO Interactive, the studio taking digital custody of the spy in 007 First Light, Bond's first video game in almost 15 years. The Bond Blueprint The game's Bond, depicted by Patrick Gibson, is an amalgam: the facial scar is an Ian Fleming detail, but the sweet-talking charm is straight from the Pierce Brosnan playbook. Senior combat designer Tom Marcham welcomes any Bond who walks through the door, saying, 'We're truly happy for you to pick whatever [style] you want.' Gameplay and Style The game convincingly moves between playstyles, from a swanky Kensington press conference to gadget-infused stealth and bursts of hand-to-hand combat. The performance works, with Gibson bringing an outsider's unease that's all his own, anchored by the arrogance that'll one day be weaponised by MI6. The Future of Bond 007 First Light is set to be released on PC, PS5, and Xbox on 27 May, and later in summer on Nintendo Switch 2. With its blend of timeless, romantic adventure and a crisp, modern edge, IO Interactive's Bond aims to challenge and excite players.
#IO Interactive #James Bond #007 First Light
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