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Uk News Mar 23, 2026

Scotland Leads UK with Newborn Screening for Spinal Muscular Atrophy

Scotland has become the first part of the UK to introduce newborn screening for spinal muscular atr…
Scotland has taken a significant step in the early detection and treatment of spinal muscular atrophy (SMA), a rare genetic condition that causes progressive muscle wastage, by becoming the first part of the UK to screen newborn babies for the condition.The screening, which is part of the existing heel prick test offered to all parents in Scotland about four days after birth, is funded by the Scottish government and pharmaceutical company Novartis. The goal is to assess how well screening can detect SMA earlier, allowing babies to receive treatment as soon as possible.SMA affects an estimated 1 in 14,000 births worldwide and impacts movement, breathing, and swallowing. Without treatment, it can limit life expectancy to two years. The condition was brought to wider attention after former Little Mix singer Jesy Nelson revealed in January that her twin daughters had been diagnosed with SMA.Campaigners, who have long advocated for newborn testing, hope the Scottish pilot will result in approval for the heel prick test across the UK. Giles Lomax, chief executive of SMA UK, said the screening pilot in Scotland would be “a huge impetus for other parts of the UK to speed up their own testing plans”. He hopes the Scotland trial will provide data that would convince the UK National Screening Committee to approve UK-wide testing.There is no cure for SMA, but there are now three NHS-funded drug treatments available. Lomax emphasized that with these treatments and newborn screening, “the future for anyone diagnosed with SMA is very different compared to their peers who were diagnosed symptomatically. It basically gives children the life they deserve.”
#sma #scotland #babies
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World Economy Mar 23, 2026

UK Government Considers Winter Support for Household Bills Amid Energy Price Shock

The UK government is exploring options for supporting household bills next winter, with a focus on …
UK Prime Minister Keir Starmer has indicated that the government is considering providing support for household bills next winter, as the energy price shock triggered by the Iran conflict shows no signs of abating. Speaking to the Commons liaison committee, Starmer emphasized the need to examine 'every lever that's available' to help households cope with the cost of living impact. The government is reportedly discussing contingency plans at an emergency Cobra meeting, which will be attended by the governor of the Bank of England. Starmer suggested that any support would likely be targeted at the poorest households, rather than a universal bailout, which he acknowledged would be expensive. Ministers are also exploring means-testing support when the next energy price cap comes to an end in June, as well as in the autumn when energy consumption and bills are higher. 'We're looking at in the first instance what happens when the current price cap ends, which is the end of June,' Starmer said. The prime minister warned that despite US President Donald Trump's decision to postpone airstrikes on Iran's power plants, the energy crisis could continue for months to come. 'All of our focus and energy has to be in the swift de-escalation, but we've got to plan on the basis that it could go on for some time,' he said. In addition to support for household bills, the government is considering giving the Competition and Markets Authority (CMA) 'further teeth' to prevent companies from exploiting the crisis through price gouging or profiteering.
#energy #starmer #but
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Film Mar 23, 2026

The Mortuary Assistant Review: A Convincing Horror Film with Practical Effects

The Mortuary Assistant, a horror film based on the popular indie video game, excels in its practica…
The horror film The Mortuary Assistant, based on Brian Clarke's popular indie video game of the same name, stands out for its convincing practical effects. The movie recreates embalming techniques with remarkable accuracy, much like the game, which allows players to learn about these processes in detail.The film's strength lies in its simulation element, effectively placing viewers in the shoes of someone preparing a body for cremation. However, this aspect may appeal to a more niche audience compared to mainstream horror movies.Unfortunately, the film lacks balance in its narrative, with the characters of Rebecca and Raymond being portrayed as dark and tormented, leaving little room for contrast or character development. The introduction of demonic possession adds a familiar horror element, but it feels somewhat disconnected from the rest of the story.Despite its well-crafted direction and impressive practical effects, The Mortuary Assistant falls short in delivering a well-rounded horror experience. A potential sequel could explore more complex characterisation or a schlockier, more formulaic approach to create a more engaging narrative.The Mortuary Assistant is available on Shudder and AMC+ from 27 March.
#mortuary #assistant #horror
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Entertainment Mar 20, 2026

Resident Evil's 30-Year Reign: How Capcom's Horror Franchise Continues to Dominate Gaming

Resident Evil celebrates its 30th anniversary as a gaming phenomenon that has sold over 180 million…
When Resident Evil emerged in the mid-1990s, it stood in stark contrast to the prevailing gaming landscape. The PlayStation and Saturn consoles were dominated by bright, arcade-style games like Daytona and Tekken, while Japanese publisher Capcom was primarily known for Street Fighter and Mega Man sequels. Scary games were rare at the time and mostly confined to the PC, making Capcom's horror title Biohazard (the Japanese name for the series) a radical departure that caught the attention of games journalists.Three decades later, the series has not only survived but flourished, becoming one of gaming's most successful franchises. Resident Evil has sold more than 180 million copies worldwide, with 11 core titles, numerous spinoffs and remakes, plus extensive film, television, and anime tie-ins. Its characters and monsters have become cultural icons, with its design tropes now embedded in gaming practice.The origins of Resident Evil can be traced back to 1989's Sweet Home, a Capcom role-playing game for the Famicom (Japanese NES). The game featured a group of filmmakers searching a haunted mansion for valuable artifacts, and while it was a modest domestic success, it never received an international release. However, senior producer Tokuro Fujiwara couldn't let go of his vision for horror as a distinct game genre."We have Tokuro Fujiwara to thank for the existence of Resident Evil," says Alex Aniel, author of acclaimed Resident Evil history book Itchy, Tasty. "He directed Sweet Home having believed that horror could become its own game genre, but wasn't satisfied with its rudimentary portrayal. He wanted to give horror another try once the technology was there to allow it – that opportunity finally arrived with the release of the original PlayStation."In 1993, young producer Shinji Mikami was brought in to oversee a horror game project inspired by Sweet Home. He expanded the haunted mansion concept, drawing influence from George A Romero's Dead trilogy and Alone in the Dark, creating a world haunted not by ghouls but by zombies, mutants, and monsters. The heroes were an experienced SWAT team investigating disappearances at a rural mansion owned by the sinister scientific organization: Umbrella Corp.The original vision for full real-time 3D visuals proved too ambitious for PlayStation hardware, leading Mikami and programmer Yasuhiro Anpo to develop a compromise: 3D characters combined with prerendered 2D backgrounds viewed from fixed camera angles. This restricted, expressionistic style emphasized the intense claustrophobia of the environment, with information always kept from the player by blind corners and shadowy doorways.This combination of tension, omission, and restriction is fundamental to Resident Evil's success as a horror franchise. Even as the camera evolved to over-the-shoulder views and first-person perspectives, characters remained vulnerable. Ammo, save points, and health items are jealously rationed, with extremely restricted inventories. This approach makes Resident Evil operate more like classic horror literature than a typical power fantasy video game.The series has also expertly referenced horror conventions while paying homage to its inspirations. "Kamiya's biggest source of inspiration came from Alien and especially its sequel, Aliens," says Aniel of Hideki Kamiya, who directed Resident Evil 2 and Resident Evil Zero. "For example, in Resident Evil 2, humans infected with the G-virus grow a parasite that eventually ruptures their host and emerges from within, growing into deadly creatures."Resident Evil has also demonstrated remarkable versatility in exploring different horror genres – gothic horror in its mansions and monstrous enemies, sci-fi horror in its biological experiments, and folk horror in its sinister villages and religious cults. This comprehensive approach allows it to mirror societal fears, a point underscored by the COVID-19 pandemic."The Covid pandemic reminded us just how real our fear of viruses should be," says Bernard Perron, professor of cinema and video games at the University of Montreal. "In that sense, the fear of a corrupt corporation like Umbrella, along with mad scientists who do not necessarily have humanity's best interests at heart, continues to resonate. These anxieties remain deeply embedded in our posthumanist societies."Throughout its evolution, Resident Evil has maintained a balance between familiarity and innovation. Characters like Jill Valentine, Claire Redfield, and Leon Kennedy provide continuity – relatable but cool figures who spout wry jokes like Hollywood heroes. Meanwhile, charismatic antagonists such as Albert Wesker, Lord Osmund Saddler, and Lady Dimitrescu ensure consistent engagement.The series also excels in pacing and structure, carefully delineating between exploration, puzzle-solving, and combat sections. Locations are filled with beautiful details – lavish furniture, eerie oil paintings, ornate gardens – making exploration pleasurable. After intense battles, players can retreat to safe spaces like Save Rooms, creating a rhythm that prevents fatigue."The series offers deep and entertaining gameplay experiences, but with a very low barrier to entry, even for newcomers," says Aniel. "The Resident Evil games are more accessible than ever: since they are often on sale, they are affordable even for customers in emerging global markets, available on every major game platform."Ultimately, Resident Evil's longevity stems from its ability to create uncertainty while maintaining familiarity. "You know what you will get, but you also don't know," the article concludes. "Around every corner there could be a shock or there could be nothing – it's the uncertainty that gets you. It allows us to write in our own fears and anxieties, or to discover new ones we hadn't considered or acknowledged. Like all great horror fiction, Resident Evil has survived because it looks us right in the eye and says, I know what scares you. Come and see."
#Resident Evil #Capcom #RE Engine
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Tech Mar 18, 2026

Apple's First 'Background Security' Update: A New Paradigm in Patch Management

Apple has introduced a new 'background security improvement' update mechanism to patch a critical W…
The WebKit Vulnerability and the New Patching MechanismApple has officially rolled out its first 'background security improvement' update, marking a significant evolution in its software maintenance strategy. This latest release targets a critical vulnerability discovered in WebKit, the browser engine that powers Safari across iPhones, iPads, and Macs.The advisory reveals that the bug, if exploited, could allow a malicious website to potentially access data from another website within the same browser session. To mitigate this risk, Apple introduced a new category of updates designed to be 'lightweight' and pushed between major software releases.Target Version: iOS, iPadOS, and macOS 26.1 and higher.Scope: Fixes for Safari, WebKit, and system libraries.Deployment: Background updates without requiring a full system reinstall.Efficiency in Security Response: The 'Quick Reboot' AdvantageOne of the most notable aspects of this update is the user experience. Unlike traditional major updates that often require lengthy reboots, this background security improvement only necessitates a quick device restart. This suggests a streamlined deployment process that minimizes user friction while maximizing security coverage.Apple has been testing this feature with software testers prior to the public release, indicating a deliberate effort to refine the mechanism before a wider rollout. The decision to withhold a specific reason for the patch from the public advisory highlights the sensitive nature of the vulnerability.Redefining the Security Patching LifecycleThe introduction of this update model fundamentally changes how Apple addresses the threat landscape. By decoupling critical security fixes from major feature updates, Apple can respond to zero-day threats and active exploits much faster.This approach reduces the 'window of exposure' for users, ensuring that security patches are applied as soon as they are available, rather than waiting for the next annual or bi-annual major OS release cycle.The Future of Continuous SecurityAs this is the inaugural release of the background security improvement program, it sets a precedent for future updates. We can expect to see a shift toward a more continuous security model, where minor but critical patches are pushed regularly to keep devices secure against evolving cyber threats.
#Apple #Safari #WebKit
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Technology Mar 17, 2026

Mythmatch Review: A Heavenly Match-Three Game with a Twist of Ancient Greek Mythology

Mythmatch is a match-three game set in ancient Greece, where players take on the role of Artemis, t…
Mythmatch is a match-three game that has captured the essence of ancient Greek mythology, blending it with a heartwarming tale of friendship and community. Players take on the role of Artemis, the immortal daughter of Zeus, who is determined to become the God of the Hunt. To achieve her goal, Artemis must first earn favor with a council of her elders on Mount Olympus, and they all have puzzle-based jobs for her.The game seamlessly integrates elements from various puzzle games, such as Plants vs Zombies and Overcooked, into its match-three gameplay. As Artemis navigates her way through the challenges set by the gods, she gets cast out of Olympus and sent down to the mortal town of Ithaca, home of Odysseus. Here, the game transforms into a rural life sim, where players help the locals by constructing new buildings, assisting their trade with other settlements, and solving their complicated lives.The gameplay cycle revolves around spending days on Earth becoming a more useful deity and then returning to Olympus at night to try to better your score at the challenges set by the gods. As players become indispensable in the lives of the mortals, they reward Artemis with ecclesiastical XP (experience points), which can be spent to make the Olympian puzzle tasks easier.The visual style of Mythmatch is gentle and cartoonish without being overly cute, and the characters are well-drawn and sympathetic. The game tackles timeless sociopolitical themes, including unrequited love, social anxiety, absent fathers, corporate greed, and the philosophy of leadership. The game is also extremely funny, with a unique sense of humor that adds to its charm.Overall, Mythmatch is a lyrical poem about beautiful and rewarding game design. With its interlocking systems, pleasing pace, and ebb and flow between Olympus and the mortal realm, the game is almost hypnotic. If you're looking for a new game to get lost in, Mythmatch is available now for £16.75.
#you #game #can
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