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Environment Mar 31, 2026

David Attenborough’s ‘Secret Garden’ confronts cat predation and eco‑anxiety in a bold new UK nature series

The BBC’s new series ‘Secret Garden’, narrated by David Attenborough to mark the broadcaster’s cent…
David Attenborough’s voice returns to British screens in ‘Secret Garden’, a BBC One series launched to celebrate the network’s 100th birthday. Unlike his classic wildlife documentaries, the show turns the lens toward the UK’s own backyards, exploring how gardens can rival tropical rainforests in biodiversity.Series producer Bill Markham explains that the programme deliberately avoids the usual “lions and tigers” spectacle, aiming instead for a relatable, garden‑centred narrative. He notes that British gardens collectively cover more area than all national nature reserves combined, and that an average garden can host up to 2,600 different species.The series tackles the contentious issue of domestic cats. With 9.5 million pet cats in Britain, Attenborough reveals they may kill around 55 million birds each year. Simple measures—such as fitting cats with bells—can slash hunting success by one‑third, while raising bird feeders reduces fatalities further.Markham stresses that the current predator‑prey balance is “unfair on the prey”, noting that cats are “the biggest predator in our gardens” yet are constantly fed, leading to an unsustainable population. He cites ecologist Dr Davide Dominoni, who suggests that keeping cats indoors during the breeding months of April and May could dramatically lower bird deaths.Beyond cats, the series examines other garden‑linked wildlife challenges. Each year, over 30 million pheasants—an Asian species—are released into the countryside, where they prey on native insects, reptiles, and amphibians. Markham argues that despite the countryside lobby’s claim that pheasant shooting sustains rural jobs, the practice “mess‑es with the ecology”.‘Secret Garden’ also showcases rare footage, including a pine marten hunting sand martins, an otter preying on ducks, and intricate mayfly battles reminiscent of the famed “snakes vs. iguana” scene from Planet Earth II. These moments underline the hidden drama unfolding in everyday green spaces.Markham hopes the series will soothe the growing eco‑anxiety many feel about climate change. He points out that the UK boasts roughly 25 million gardens, with 80 % of the population having access. Simple actions—like planting a native tree to boost caterpillar supplies for birds—can make a measurable difference.While the show may provoke cat owners and countryside advocates, Markham believes the nation’s love for “animals, gardens and David Attenborough” will drive a collective re‑thinking of garden stewardship. As Attenborough reflects, his first encounter with nature likely occurred in his own garden, setting him on the path to becoming the world’s most renowned naturalist.‘Secret Garden’ airs from 5 April on BBC One and iPlayer.
#David Attenborough #BBC #Secret Garden
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Sports Mar 24, 2026

Tiger Woods Set for Competitive Golf Return at TGL Amidst Injury Comeback

Tiger Woods is set to return to competitive golf at the Tomorrow's Golf League (TGL) finals in Palm…
Tiger Woods is poised to make a highly anticipated return to competitive golf at the Tomorrow's Golf League (TGL) finals in Palm Beach Gardens, Florida. The golf legend will tee off at Jupiter Links Golf Club on Tuesday, marking a significant milestone in his recovery from recent injuries.Woods has been serving as an adviser and cheerleader for his TGL team while working his way back from lumbar disc replacement surgery in October and a left Achilles tendon rupture that occurred last spring. This comeback is particularly noteworthy given that Woods, 50, has undergone seven surgeries throughout his career.The TGL finals conclude with the second match and, if necessary, a decisive third match on Tuesday night. Woods' participation in this event comes ahead of the Masters next month, where he expressed uncertainty about his ability to compete due to ongoing recovery challenges.“I said I’ve been working on it. Sometimes I have good days, sometimes I have bad days. Disc replacement is not a lot of fun,” Woods said last week. “The body doesn’t quite heal like it was when I was 24. Doesn't quite bounce back.”In related golf news, Sahith Theegala birdied the final hole to secure a 6-5 comeback win for Los Angeles Golf Club over Jupiter Links Golf Club in the first match of the TGL title series on Monday.
#tgl #golf #sports
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Entertainment Mar 20, 2026

Resident Evil's 30-Year Reign: How Capcom's Horror Franchise Continues to Dominate Gaming

Resident Evil celebrates its 30th anniversary as a gaming phenomenon that has sold over 180 million…
When Resident Evil emerged in the mid-1990s, it stood in stark contrast to the prevailing gaming landscape. The PlayStation and Saturn consoles were dominated by bright, arcade-style games like Daytona and Tekken, while Japanese publisher Capcom was primarily known for Street Fighter and Mega Man sequels. Scary games were rare at the time and mostly confined to the PC, making Capcom's horror title Biohazard (the Japanese name for the series) a radical departure that caught the attention of games journalists.Three decades later, the series has not only survived but flourished, becoming one of gaming's most successful franchises. Resident Evil has sold more than 180 million copies worldwide, with 11 core titles, numerous spinoffs and remakes, plus extensive film, television, and anime tie-ins. Its characters and monsters have become cultural icons, with its design tropes now embedded in gaming practice.The origins of Resident Evil can be traced back to 1989's Sweet Home, a Capcom role-playing game for the Famicom (Japanese NES). The game featured a group of filmmakers searching a haunted mansion for valuable artifacts, and while it was a modest domestic success, it never received an international release. However, senior producer Tokuro Fujiwara couldn't let go of his vision for horror as a distinct game genre."We have Tokuro Fujiwara to thank for the existence of Resident Evil," says Alex Aniel, author of acclaimed Resident Evil history book Itchy, Tasty. "He directed Sweet Home having believed that horror could become its own game genre, but wasn't satisfied with its rudimentary portrayal. He wanted to give horror another try once the technology was there to allow it – that opportunity finally arrived with the release of the original PlayStation."In 1993, young producer Shinji Mikami was brought in to oversee a horror game project inspired by Sweet Home. He expanded the haunted mansion concept, drawing influence from George A Romero's Dead trilogy and Alone in the Dark, creating a world haunted not by ghouls but by zombies, mutants, and monsters. The heroes were an experienced SWAT team investigating disappearances at a rural mansion owned by the sinister scientific organization: Umbrella Corp.The original vision for full real-time 3D visuals proved too ambitious for PlayStation hardware, leading Mikami and programmer Yasuhiro Anpo to develop a compromise: 3D characters combined with prerendered 2D backgrounds viewed from fixed camera angles. This restricted, expressionistic style emphasized the intense claustrophobia of the environment, with information always kept from the player by blind corners and shadowy doorways.This combination of tension, omission, and restriction is fundamental to Resident Evil's success as a horror franchise. Even as the camera evolved to over-the-shoulder views and first-person perspectives, characters remained vulnerable. Ammo, save points, and health items are jealously rationed, with extremely restricted inventories. This approach makes Resident Evil operate more like classic horror literature than a typical power fantasy video game.The series has also expertly referenced horror conventions while paying homage to its inspirations. "Kamiya's biggest source of inspiration came from Alien and especially its sequel, Aliens," says Aniel of Hideki Kamiya, who directed Resident Evil 2 and Resident Evil Zero. "For example, in Resident Evil 2, humans infected with the G-virus grow a parasite that eventually ruptures their host and emerges from within, growing into deadly creatures."Resident Evil has also demonstrated remarkable versatility in exploring different horror genres – gothic horror in its mansions and monstrous enemies, sci-fi horror in its biological experiments, and folk horror in its sinister villages and religious cults. This comprehensive approach allows it to mirror societal fears, a point underscored by the COVID-19 pandemic."The Covid pandemic reminded us just how real our fear of viruses should be," says Bernard Perron, professor of cinema and video games at the University of Montreal. "In that sense, the fear of a corrupt corporation like Umbrella, along with mad scientists who do not necessarily have humanity's best interests at heart, continues to resonate. These anxieties remain deeply embedded in our posthumanist societies."Throughout its evolution, Resident Evil has maintained a balance between familiarity and innovation. Characters like Jill Valentine, Claire Redfield, and Leon Kennedy provide continuity – relatable but cool figures who spout wry jokes like Hollywood heroes. Meanwhile, charismatic antagonists such as Albert Wesker, Lord Osmund Saddler, and Lady Dimitrescu ensure consistent engagement.The series also excels in pacing and structure, carefully delineating between exploration, puzzle-solving, and combat sections. Locations are filled with beautiful details – lavish furniture, eerie oil paintings, ornate gardens – making exploration pleasurable. After intense battles, players can retreat to safe spaces like Save Rooms, creating a rhythm that prevents fatigue."The series offers deep and entertaining gameplay experiences, but with a very low barrier to entry, even for newcomers," says Aniel. "The Resident Evil games are more accessible than ever: since they are often on sale, they are affordable even for customers in emerging global markets, available on every major game platform."Ultimately, Resident Evil's longevity stems from its ability to create uncertainty while maintaining familiarity. "You know what you will get, but you also don't know," the article concludes. "Around every corner there could be a shock or there could be nothing – it's the uncertainty that gets you. It allows us to write in our own fears and anxieties, or to discover new ones we hadn't considered or acknowledged. Like all great horror fiction, Resident Evil has survived because it looks us right in the eye and says, I know what scares you. Come and see."
#Resident Evil #Capcom #RE Engine
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