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Technology Apr 16, 2026

Pragmata Review: Capcom’s Lunar Sci‑Fi Adventure Marries Innovative Hacking Combat with a Heartfelt Father‑Daughter Story

Capcom’s new title Pragmata, released on April 17 2026 for £49.99, blends a sleek lunar sci‑fi sett…
When Capcom first unveiled Pragmata alongside the PlayStation 5 in 2020, the teaser promised high‑octane space action. Six years later, the game finally launched on April 17, 2026 at a retail price of £49.99, revealing a narrative that leans more toward emotional storytelling than pure spectacle.Set on a moon‑based research outpost operated by the fictional Delphi corporation, the story revolves around a cutting‑edge 3D‑printing material called Lunafilament. When the station loses power, Earth‑based engineer Hugh is dispatched to investigate, only to discover a silent, half‑printed landscape littered with abandoned tools and unfinished constructs.Gameplay hinges on a novel hacking mechanic. Hugh is accompanied by Diana, a 3D‑printed android designed to resemble a six‑year‑old girl, who can infiltrate enemy code in real time. Players trigger a side‑screen mini‑game that reveals robotic foes’ weak points, turning combat into a blend of reflex shooting and strategic code‑breaking reminiscent of classic handheld RPGs.Beyond the mechanics, the title’s emotional core emerges through the evolving bond between Hugh and Diana. Their interactions feel organic, with Diana sketching pictures, playing hide‑and‑seek, and gradually learning about humanity through Hugh’s stories. This father‑daughter dynamic avoids saccharine tropes, instead offering moments that genuinely resonate.Exploration rewards curiosity: the lunar base gives way to tropical jungles, sun‑kissed beaches, and a half‑printed recreation of New York City. An underground shelter functions as a hub for upgrades, training simulations, and further character development, echoing the atmospheric pacing of titles like Death Stranding.Visually, the game benefits from the direction of Cho Yonghee, known for the acclaimed Nier: Automata. Despite its ambitious art direction, Pragmata runs smoothly on both the high‑end PS5 Pro and the portable Switch 2, demonstrating impressive optimization across hardware tiers.In sum, Pragmata stands out as a beautifully crafted single‑player adventure that marries inventive combat with a surprisingly moving narrative. Its blend of sci‑fi aesthetics, heartfelt storytelling, and polished performance makes it a noteworthy addition to the current generation of console releases.
#you #pragmata #hugh
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Tech Apr 14, 2026

Anything App Rebuilding After Getting Booted from App Store Twice

Apple's tough stance on vibe-coding apps has led to the removal of Anything, Replit, and Vibecode f…
The App Store Removal Apple is taking a tough stance on vibe-coding apps, blocking updates or removing those apps from the App Store. Affected apps include Replit, Vibecode, and Anything. While Replit and Vibecode's updates were paused, Anything's app was removed twice. Anything's Struggle with Apple Anything's co-founder, Dhruv Amin, said in a conversation with TechCrunch that Apple removed its app on March 26. Since then, the company has been unable to get its app approved, despite a period where there was a brief reinstatement. Apple cited developer agreement clause 2.5.2, which prevents apps from downloading, installing, or executing code. The app markets itself as a mobile app builder for iPhone and advertises making native iOS apps with features like 1-tap App Store submissions, code export, and full source code editing. The Impact on Anything Amin noted that when the company managed to get on a call with Apple, the iPhone maker told them that the vibe-coding app was removed because of the potential it could be used to download malicious code. The Future of Anything Following the battle with Apple, Anything's maker is looking for other ways to allow people to build mobile apps. Earlier this month, the company launched a feature that let users build apps using the iMessage platform. The company said it will also build a desktop companion app that lets users vibe code mobile apps on their computer. The company may instead look at Google's Android operating system for building its apps, as the platform is more open than iOS. Epic Games CEO Tim Sweeney has been vocal about Apple's tactics, saying that Apple needs to "stop blocking development tools apps ASAP." The Broader Implications Earlier this month, The Information reported that thanks to AI-powered coding tools, Apple saw an 84% jump in app submissions in a single quarter. This could force Apple to change its human-led review processes. As AI-powered coding takes off, consumers might demand that platforms like Apple allow them to create apps for themselves.
#Apple #App Store #Anything
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