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World Economy Mar 23, 2026

Iran Allows Select Countries' Ships Safe Passage Through Strait of Hormuz Amid War

Iran has allowed ships from several countries, including Pakistan, India, and Turkey, to pass throu…
Iran has granted safe passage through the Strait of Hormuz to ships from select countries, including Pakistan, India, and Turkey, despite its ongoing war with the United States. The strait, a vital waterway for global oil shipments, has been effectively blocked since the conflict began on February 28, causing oil prices to skyrocket above $100 per barrel.On March 2, Ebrahim Jabari, a senior adviser to the commander-in-chief of Iran's Islamic Revolutionary Guard Corps (IRGC), announced that the strait was 'closed' and warned that any vessels attempting to cross would be 'set ablaze' by the IRGC and the navy. This move led to a significant increase in oil prices, with Brent crude rising 2.5 percent to $105.70 on Monday, more than 40 percent higher than before the war began.Iranian Foreign Minister Abbas Araghchi revealed that Tehran had been approached by several countries seeking safe passage for their vessels, with the decision ultimately resting with the military. He confirmed that a group of vessels from 'different countries' had been allowed to pass through, although details were not provided.Pakistan was one of the first countries to have a ship pass through the strait, with a Pakistani-flagged Aframax tanker called Karachi sailing out of the Gulf on Sunday. India also secured permission for some of its vessels to pass through, with two Indian-flagged tankers carrying liquefied petroleum gas safely crossing the strait on Saturday.In addition, Turkey obtained permission for one of its ships to pass through the strait after authorities received approval from Tehran. China is reportedly in talks with Iran to secure safe passage for its crude oil and Qatari liquefied natural gas carriers, with 45 percent of China's oil imports passing through the strait.Meanwhile, France and Italy have requested talks with Iran regarding safe passage for their ships, according to reports. The US has proposed a naval coalition to secure the strait, but countries such as Germany and Greece have ruled out military involvement.
#strait #hormuz #iran
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Film Mar 23, 2026

The Mortuary Assistant Review: A Convincing Horror Film with Practical Effects

The Mortuary Assistant, a horror film based on the popular indie video game, excels in its practica…
The horror film The Mortuary Assistant, based on Brian Clarke's popular indie video game of the same name, stands out for its convincing practical effects. The movie recreates embalming techniques with remarkable accuracy, much like the game, which allows players to learn about these processes in detail.The film's strength lies in its simulation element, effectively placing viewers in the shoes of someone preparing a body for cremation. However, this aspect may appeal to a more niche audience compared to mainstream horror movies.Unfortunately, the film lacks balance in its narrative, with the characters of Rebecca and Raymond being portrayed as dark and tormented, leaving little room for contrast or character development. The introduction of demonic possession adds a familiar horror element, but it feels somewhat disconnected from the rest of the story.Despite its well-crafted direction and impressive practical effects, The Mortuary Assistant falls short in delivering a well-rounded horror experience. A potential sequel could explore more complex characterisation or a schlockier, more formulaic approach to create a more engaging narrative.The Mortuary Assistant is available on Shudder and AMC+ from 27 March.
#mortuary #assistant #horror
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Entertainment Mar 20, 2026

Resident Evil's 30-Year Reign: How Capcom's Horror Franchise Continues to Dominate Gaming

Resident Evil celebrates its 30th anniversary as a gaming phenomenon that has sold over 180 million…
When Resident Evil emerged in the mid-1990s, it stood in stark contrast to the prevailing gaming landscape. The PlayStation and Saturn consoles were dominated by bright, arcade-style games like Daytona and Tekken, while Japanese publisher Capcom was primarily known for Street Fighter and Mega Man sequels. Scary games were rare at the time and mostly confined to the PC, making Capcom's horror title Biohazard (the Japanese name for the series) a radical departure that caught the attention of games journalists.Three decades later, the series has not only survived but flourished, becoming one of gaming's most successful franchises. Resident Evil has sold more than 180 million copies worldwide, with 11 core titles, numerous spinoffs and remakes, plus extensive film, television, and anime tie-ins. Its characters and monsters have become cultural icons, with its design tropes now embedded in gaming practice.The origins of Resident Evil can be traced back to 1989's Sweet Home, a Capcom role-playing game for the Famicom (Japanese NES). The game featured a group of filmmakers searching a haunted mansion for valuable artifacts, and while it was a modest domestic success, it never received an international release. However, senior producer Tokuro Fujiwara couldn't let go of his vision for horror as a distinct game genre."We have Tokuro Fujiwara to thank for the existence of Resident Evil," says Alex Aniel, author of acclaimed Resident Evil history book Itchy, Tasty. "He directed Sweet Home having believed that horror could become its own game genre, but wasn't satisfied with its rudimentary portrayal. He wanted to give horror another try once the technology was there to allow it – that opportunity finally arrived with the release of the original PlayStation."In 1993, young producer Shinji Mikami was brought in to oversee a horror game project inspired by Sweet Home. He expanded the haunted mansion concept, drawing influence from George A Romero's Dead trilogy and Alone in the Dark, creating a world haunted not by ghouls but by zombies, mutants, and monsters. The heroes were an experienced SWAT team investigating disappearances at a rural mansion owned by the sinister scientific organization: Umbrella Corp.The original vision for full real-time 3D visuals proved too ambitious for PlayStation hardware, leading Mikami and programmer Yasuhiro Anpo to develop a compromise: 3D characters combined with prerendered 2D backgrounds viewed from fixed camera angles. This restricted, expressionistic style emphasized the intense claustrophobia of the environment, with information always kept from the player by blind corners and shadowy doorways.This combination of tension, omission, and restriction is fundamental to Resident Evil's success as a horror franchise. Even as the camera evolved to over-the-shoulder views and first-person perspectives, characters remained vulnerable. Ammo, save points, and health items are jealously rationed, with extremely restricted inventories. This approach makes Resident Evil operate more like classic horror literature than a typical power fantasy video game.The series has also expertly referenced horror conventions while paying homage to its inspirations. "Kamiya's biggest source of inspiration came from Alien and especially its sequel, Aliens," says Aniel of Hideki Kamiya, who directed Resident Evil 2 and Resident Evil Zero. "For example, in Resident Evil 2, humans infected with the G-virus grow a parasite that eventually ruptures their host and emerges from within, growing into deadly creatures."Resident Evil has also demonstrated remarkable versatility in exploring different horror genres – gothic horror in its mansions and monstrous enemies, sci-fi horror in its biological experiments, and folk horror in its sinister villages and religious cults. This comprehensive approach allows it to mirror societal fears, a point underscored by the COVID-19 pandemic."The Covid pandemic reminded us just how real our fear of viruses should be," says Bernard Perron, professor of cinema and video games at the University of Montreal. "In that sense, the fear of a corrupt corporation like Umbrella, along with mad scientists who do not necessarily have humanity's best interests at heart, continues to resonate. These anxieties remain deeply embedded in our posthumanist societies."Throughout its evolution, Resident Evil has maintained a balance between familiarity and innovation. Characters like Jill Valentine, Claire Redfield, and Leon Kennedy provide continuity – relatable but cool figures who spout wry jokes like Hollywood heroes. Meanwhile, charismatic antagonists such as Albert Wesker, Lord Osmund Saddler, and Lady Dimitrescu ensure consistent engagement.The series also excels in pacing and structure, carefully delineating between exploration, puzzle-solving, and combat sections. Locations are filled with beautiful details – lavish furniture, eerie oil paintings, ornate gardens – making exploration pleasurable. After intense battles, players can retreat to safe spaces like Save Rooms, creating a rhythm that prevents fatigue."The series offers deep and entertaining gameplay experiences, but with a very low barrier to entry, even for newcomers," says Aniel. "The Resident Evil games are more accessible than ever: since they are often on sale, they are affordable even for customers in emerging global markets, available on every major game platform."Ultimately, Resident Evil's longevity stems from its ability to create uncertainty while maintaining familiarity. "You know what you will get, but you also don't know," the article concludes. "Around every corner there could be a shock or there could be nothing – it's the uncertainty that gets you. It allows us to write in our own fears and anxieties, or to discover new ones we hadn't considered or acknowledged. Like all great horror fiction, Resident Evil has survived because it looks us right in the eye and says, I know what scares you. Come and see."
#Resident Evil #Capcom #RE Engine
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Technology Mar 20, 2026

Palantir's Intimidation Tactics: US Tech Giant Sues Small Swiss Magazine Over Investigative Report

US tech giant Palantir is suing a small Swiss magazine, Republik, over an investigative report that…
Palantir, one of the world's biggest tech companies, has been accused of launching an intimidation campaign against a small Swiss magazine, Republik, after it published an investigative report on the company's activities in Switzerland.The report, which was a collaboration between Republik and the independent Swiss research collective WAV, alleged that Palantir had persistently courted Switzerland but had been rejected. The investigation found that Palantir had pitched itself to Switzerland's chancellor during the Covid-19 pandemic to help with data tracking, approached the Swiss army, and met Switzerland's then finance minister, Ueli Maurer.Palantir was not happy with the report and filed a lawsuit in a Swiss commercial court demanding that Republik print a detailed rebuttal. The company claims that the report paints a false and misleading narrative about Palantir and sets back important discourse on European software modernisation.The journalists behind the report say they had interviewed company executives and sent a full list of questions before publication, but that Palantir demanded they print a detailed rebuttal that went beyond the scope of their investigation. The lawsuit has sparked concerns about Palantir's tactics and the impact on journalism, with the European Federation of Journalists claiming that the legal action is an attempt at intimidation aimed at discouraging critical analysis of Palantir's activities."It does feel like an intimidation campaign," says Marguerite Meyer, a journalist who works with WAV. "However, we adhered to all journalistic standards, and had a thorough factcheck done. They are suing for an absurd list of changes."The investigation, which was published in December, gave an account of Palantir's years-long efforts to try to sell itself to the Swiss government. The journalists found that despite Palantir's efforts, no government contracts had been reported."We tried to find out, is there any kind of government agency that uses this software? I mean, they are in Switzerland, eventually some government official maybe thought they could use this Palantir," says Balz Oertli, who is also with WAV.The lawsuit has raised questions about Palantir's influence and the limits of journalistic scrutiny. Swiss law allows the subjects of a story to request a right of reply, but this has caveats: the right of reply has to be concise and stick to the facts of the story."This lawsuit for a right of reply is not about whether Republik was technically inaccurate or not. It is only about whether Palantir is allowed to place its view of the facts alongside that of Republik and whether Republik must publish it," says Dominique Strebel, an expert in media law and the editor-in-chief of Beobachter, another Swiss magazine.
#palantir #switzerland #intimidation
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Stage Mar 20, 2026

Windrush Legacy: 'Small Island' Adaptation Echoes Through Time

The stage adaptation of Andrea Levy's 'Small Island' speaks to the current era with startling clari…
The stage adaptation of Andrea Levy's novel 'Small Island' has been brought to life with gravitas, speaking to our current era with startling clarity. The story, which begins over a century ago and culminates with the arrival of the HMT Empire Windrush in 1948, explores themes of racism, immigration, and identity.Director Matthew Xia's production allows the story to exist in its period, without forcing a contemporary lens over the narrative. The result is a powerful exploration of the Windrush legacy, with themes that echo all too recognisably today. Fear of foreign men, distrust of dark-skinned strangers, and casual racism are all present in the play, making it a necessary history play that feels all too contemporary.The cast delivers stellar performances, with Anna Crichlow as Hortense and Bronté Barbé as Queenie standing out. The play's climax offers a note of optimism, reminding us that the promise of new life can overcome even the darkest of attitudes. As Gilbert (played by Daniel Ward) so eloquently puts it, "that is all" - a powerful reminder that our skin colour is just that, and nothing more.The production is set to tour to Leeds Playhouse, Birmingham Rep, and Nottingham Playhouse.
#theatre #windrush #racism
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Environment Mar 19, 2026

Seattle Families Embrace Communal Living to Cut Costs

A growing number of Seattle families are turning to communal living arrangements to reduce their li…
In a bid to make housing more affordable, some Seattle families are embracing a communal living model. This approach allows them to share resources and split costs, providing a more sustainable and economical way to live. The rising cost of living in Seattle has prompted many to seek alternative housing solutions. By pooling their resources, these families can enjoy a better quality of life while reducing their financial burden. Communal living arrangements can take many forms, from shared housing to cooperative living. These setups often involve shared responsibilities and resources, such as cooking, cleaning, and childcare. While this lifestyle may not be for everyone, it offers a unique solution to the affordability crisis in Seattle's housing market. As the city continues to grapple with rising housing costs, communal living arrangements are likely to become an increasingly popular option.
#seattle #meet #families
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