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Books Mar 25, 2026

Acclaimed Author Tracy Kidder, Known for Transforming Unlikely Subjects into Bestsellers, Dies at 80

Tracy Kidder, a renowned narrative nonfiction writer, has died at the age of 80. Kidder was known f…
Tracy Kidder, an award-winning narrative nonfiction writer, has passed away at the age of 80. Kidder was known for his ability to transform unlikely subjects into bestsellers, captivating readers with his in-depth research and storytelling skills. Throughout his career, Kidder immersed himself in various worlds, producing richly researched books on topics that may not have seemed like light reading. His work included The Soul of a New Machine, which explored the inner workings of a fledgling computer company in Silicon Valley and earned him the Pulitzer Prize and National Book Award in 1981. Kidder's other notable works include Among Schoolchildren, which highlighted the dedication of an inner-city teacher in Holyoke, Massachusetts, and Old Friends, which chronicled the lives of two friends in a nursing home. His book Mountains Beyond Mountains, about a doctor's efforts to bring healthcare to Haiti, introduced his work to a new generation of readers and inspired numerous universities to add it to their reading lists. Kidder's approach to storytelling was rooted in his belief that small things can have a significant impact. He avoided focusing on his personal interests, such as fishing or baseball, to maintain his objectivity and enthusiasm for his subjects. Kidder saw himself as a storyteller, not a 'literary journalist' or 'creative nonfiction' writer, and believed that nonfiction should not be limited by traditional techniques. Born in New York City in 1945, Kidder attended Harvard University and served in Vietnam, where he documented his experiences in My Detachment, a memoir that offered insights into the lives of support troops.
#kidder #who #nonfiction
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Books Mar 24, 2026

The Guardian Invites Readers to Share Their Favorite Reads of the Month

The Guardian is inviting readers to share their favorite books they've read recently as part of the…
The Guardian is calling on readers to share their favorite books they've read recently as part of their ongoing 'what we're reading' series. Readers can recommend fiction or non-fiction books they've enjoyed by filling out a secure online form. The form is encrypted, ensuring that only The Guardian has access to the contributions.Share Your RecommendationsTo participate, readers simply need to provide their recommendations and contact information. One of The Guardian's journalists will be in touch before publishing the recommendations.For those having trouble with the form, an alternative link is provided: click here. Readers can also access The Guardian's terms of service and privacy policy for more information.
#you #your #form
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Stage Mar 23, 2026

Michelle De Swarte's 'The Afters' Review: Unapologetic Comedy with a Confident Voice

Michelle De Swarte's touring show 'The Afters' showcases her confident and cavalier standup voice, …
Michelle De Swarte's comedy career is a testament to her versatility, having worked as a model, actor, journalist, and now comedian. Her latest touring show, 'The Afters', is a hilarious and mouthy performance that leaves audiences in stitches. While the set may not break new ground in terms of comedy themes, De Swarte's confident and cavalier standup voice makes it a standout.From the outset, De Swarte's ability to turn crowd work into a fine set piece about cultural appropriation and Norfolk seafarers showcases her skill. She follows up with a number about a “poor-off” contest she had with a citizen of Bradford, whose salty tang of truth adds up to something far funnier than the usual comedy of class cliches. Her menopause material is distinguished by her pose of stroppy denial, making it a refreshing take on a commonly tackled topic.De Swarte's say-what-she-sees manner seems wholly unaffected, as she arches eyebrows at various aspects of modernity. Her resistance to touchy-feeliness is evident, and her background – poor, queer, and ruthlessly unsentimental – provides context for her personality and comedic style. The show's later stages feature rough-hewn comic effect as De Swarte recalls her forebears and their attitudes.The show's final section, in which De Swarte recalls her encounters with Jeffrey Epstein and P Diddy, leaves the audience wanting more. Perhaps there's a whole show or book to come from this cheerfully incautious comic voice. For now, 'The Afters' is a must-see for fans of comedy and those looking for a fresh voice in the industry.
#her #swarte #she
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Entertainment Mar 20, 2026

Resident Evil's 30-Year Reign: How Capcom's Horror Franchise Continues to Dominate Gaming

Resident Evil celebrates its 30th anniversary as a gaming phenomenon that has sold over 180 million…
When Resident Evil emerged in the mid-1990s, it stood in stark contrast to the prevailing gaming landscape. The PlayStation and Saturn consoles were dominated by bright, arcade-style games like Daytona and Tekken, while Japanese publisher Capcom was primarily known for Street Fighter and Mega Man sequels. Scary games were rare at the time and mostly confined to the PC, making Capcom's horror title Biohazard (the Japanese name for the series) a radical departure that caught the attention of games journalists.Three decades later, the series has not only survived but flourished, becoming one of gaming's most successful franchises. Resident Evil has sold more than 180 million copies worldwide, with 11 core titles, numerous spinoffs and remakes, plus extensive film, television, and anime tie-ins. Its characters and monsters have become cultural icons, with its design tropes now embedded in gaming practice.The origins of Resident Evil can be traced back to 1989's Sweet Home, a Capcom role-playing game for the Famicom (Japanese NES). The game featured a group of filmmakers searching a haunted mansion for valuable artifacts, and while it was a modest domestic success, it never received an international release. However, senior producer Tokuro Fujiwara couldn't let go of his vision for horror as a distinct game genre."We have Tokuro Fujiwara to thank for the existence of Resident Evil," says Alex Aniel, author of acclaimed Resident Evil history book Itchy, Tasty. "He directed Sweet Home having believed that horror could become its own game genre, but wasn't satisfied with its rudimentary portrayal. He wanted to give horror another try once the technology was there to allow it – that opportunity finally arrived with the release of the original PlayStation."In 1993, young producer Shinji Mikami was brought in to oversee a horror game project inspired by Sweet Home. He expanded the haunted mansion concept, drawing influence from George A Romero's Dead trilogy and Alone in the Dark, creating a world haunted not by ghouls but by zombies, mutants, and monsters. The heroes were an experienced SWAT team investigating disappearances at a rural mansion owned by the sinister scientific organization: Umbrella Corp.The original vision for full real-time 3D visuals proved too ambitious for PlayStation hardware, leading Mikami and programmer Yasuhiro Anpo to develop a compromise: 3D characters combined with prerendered 2D backgrounds viewed from fixed camera angles. This restricted, expressionistic style emphasized the intense claustrophobia of the environment, with information always kept from the player by blind corners and shadowy doorways.This combination of tension, omission, and restriction is fundamental to Resident Evil's success as a horror franchise. Even as the camera evolved to over-the-shoulder views and first-person perspectives, characters remained vulnerable. Ammo, save points, and health items are jealously rationed, with extremely restricted inventories. This approach makes Resident Evil operate more like classic horror literature than a typical power fantasy video game.The series has also expertly referenced horror conventions while paying homage to its inspirations. "Kamiya's biggest source of inspiration came from Alien and especially its sequel, Aliens," says Aniel of Hideki Kamiya, who directed Resident Evil 2 and Resident Evil Zero. "For example, in Resident Evil 2, humans infected with the G-virus grow a parasite that eventually ruptures their host and emerges from within, growing into deadly creatures."Resident Evil has also demonstrated remarkable versatility in exploring different horror genres – gothic horror in its mansions and monstrous enemies, sci-fi horror in its biological experiments, and folk horror in its sinister villages and religious cults. This comprehensive approach allows it to mirror societal fears, a point underscored by the COVID-19 pandemic."The Covid pandemic reminded us just how real our fear of viruses should be," says Bernard Perron, professor of cinema and video games at the University of Montreal. "In that sense, the fear of a corrupt corporation like Umbrella, along with mad scientists who do not necessarily have humanity's best interests at heart, continues to resonate. These anxieties remain deeply embedded in our posthumanist societies."Throughout its evolution, Resident Evil has maintained a balance between familiarity and innovation. Characters like Jill Valentine, Claire Redfield, and Leon Kennedy provide continuity – relatable but cool figures who spout wry jokes like Hollywood heroes. Meanwhile, charismatic antagonists such as Albert Wesker, Lord Osmund Saddler, and Lady Dimitrescu ensure consistent engagement.The series also excels in pacing and structure, carefully delineating between exploration, puzzle-solving, and combat sections. Locations are filled with beautiful details – lavish furniture, eerie oil paintings, ornate gardens – making exploration pleasurable. After intense battles, players can retreat to safe spaces like Save Rooms, creating a rhythm that prevents fatigue."The series offers deep and entertaining gameplay experiences, but with a very low barrier to entry, even for newcomers," says Aniel. "The Resident Evil games are more accessible than ever: since they are often on sale, they are affordable even for customers in emerging global markets, available on every major game platform."Ultimately, Resident Evil's longevity stems from its ability to create uncertainty while maintaining familiarity. "You know what you will get, but you also don't know," the article concludes. "Around every corner there could be a shock or there could be nothing – it's the uncertainty that gets you. It allows us to write in our own fears and anxieties, or to discover new ones we hadn't considered or acknowledged. Like all great horror fiction, Resident Evil has survived because it looks us right in the eye and says, I know what scares you. Come and see."
#Resident Evil #Capcom #RE Engine
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Technology Mar 20, 2026

Palantir's Intimidation Tactics: US Tech Giant Sues Small Swiss Magazine Over Investigative Report

US tech giant Palantir is suing a small Swiss magazine, Republik, over an investigative report that…
Palantir, one of the world's biggest tech companies, has been accused of launching an intimidation campaign against a small Swiss magazine, Republik, after it published an investigative report on the company's activities in Switzerland.The report, which was a collaboration between Republik and the independent Swiss research collective WAV, alleged that Palantir had persistently courted Switzerland but had been rejected. The investigation found that Palantir had pitched itself to Switzerland's chancellor during the Covid-19 pandemic to help with data tracking, approached the Swiss army, and met Switzerland's then finance minister, Ueli Maurer.Palantir was not happy with the report and filed a lawsuit in a Swiss commercial court demanding that Republik print a detailed rebuttal. The company claims that the report paints a false and misleading narrative about Palantir and sets back important discourse on European software modernisation.The journalists behind the report say they had interviewed company executives and sent a full list of questions before publication, but that Palantir demanded they print a detailed rebuttal that went beyond the scope of their investigation. The lawsuit has sparked concerns about Palantir's tactics and the impact on journalism, with the European Federation of Journalists claiming that the legal action is an attempt at intimidation aimed at discouraging critical analysis of Palantir's activities."It does feel like an intimidation campaign," says Marguerite Meyer, a journalist who works with WAV. "However, we adhered to all journalistic standards, and had a thorough factcheck done. They are suing for an absurd list of changes."The investigation, which was published in December, gave an account of Palantir's years-long efforts to try to sell itself to the Swiss government. The journalists found that despite Palantir's efforts, no government contracts had been reported."We tried to find out, is there any kind of government agency that uses this software? I mean, they are in Switzerland, eventually some government official maybe thought they could use this Palantir," says Balz Oertli, who is also with WAV.The lawsuit has raised questions about Palantir's influence and the limits of journalistic scrutiny. Swiss law allows the subjects of a story to request a right of reply, but this has caveats: the right of reply has to be concise and stick to the facts of the story."This lawsuit for a right of reply is not about whether Republik was technically inaccurate or not. It is only about whether Palantir is allowed to place its view of the facts alongside that of Republik and whether Republik must publish it," says Dominique Strebel, an expert in media law and the editor-in-chief of Beobachter, another Swiss magazine.
#palantir #switzerland #intimidation
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